
Upon reaching the third quest stage, a Location called Dark Pit is added to the staging area. The second stage requires 16, but for some reason puts 4 progress on itself each round as long as you committed a Hero to the quest. The first quest stage requires 9 progress. This is huge, and it opens the door to all kinds of shenanigans. Because the magic number for engaging Durin’s Bane is 1 threat, the players essentially get one round to set up before the Balrog comes out swinging-unless, of course, you find some way to keep your threat at 0, which just so happens to be a popular solution for beating this quest. This quest also features an interesting mechanic that we haven’t seen before or since: it sets all players’ threat to 0 at the start of the game, regardless of their Heroes’ starting threat. Notably, he is not immune to all player card effects.

As if that wasn’t enough, he’s Indestructable (meaning he doesn’t even die, no matter how much damage you manage to stack on him) has Regenerate 3 (meaning he heals 3 damage at the start of the Refresh phase every round) and is immune to player Attachments. Instead, he is considered to be engaged with all players whose threat is at least 1. Durin’s Bane has a formidable 4 / 6 / 3 / 27 statline, and cannot leave the staging area. Battling a Balrogĭuring Setup, the players are instructed to add Durin’s Bane to the staging area. Perhaps he did plan to use a pile of crumbling boulders to knock the Balrog down one of the many dark crevasses of Moria as he was running through the dwarven ruins, thinking up a plan on his feet-but his solution only presented itself after the party had reached the Bridge of Khazad-Dûm, giving him the pitfall trap he had been searching for.Īlright, that works for me from a lore perspective. Now all that’s left to do is kill an ancient demon of Morgoth. So for the purposes of my playthrough, I’ll assume that the Hero with the idea in the sentence above is Gandalf. There was no well-timed rockslide anywhere in the text of The Fellowship of the Ring, but the Balrog is indeed defeated by causing it to fall down a deep dark pit. The only deviation from the official narrative is the text of the final quest card, which states that “a crumbling pile of boulders… gives you a sudden idea… perhaps a well-timed rockslide could send the Balrog down to the depths below…”


Most of the text on the quest cards is pretty generic, describing either the city of Khazad-Dûm or the actions of the Balrog, so it’s not that much of a stretch to think of this quest as describing the Fellowship’s encounter with the Balrog. So I think I’m only left with one option here: So which Heroes will have the honor of bringing down the beast? For reasons I have discussed before, I find it unlikely that anyone fought the Balrog face to face-and lived to tell about it-before the Fellowship encounters it during the events of the Fellowship of the Ring.
